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Trials of mana switch review
Trials of mana switch review









trials of mana switch review

Behold the glorious detail, making full use of the graphical capabilities of modern consoles! Check out this sweet “travelling by ship” cut-scene. Of course, for every nice visual moment in the game, there is something that is truly lame. Instead of thinking of Trials of Mana as a remake, perhaps contextualizing it as an “update” might bring expectations more in line with reality.

trials of mana switch review

Don’t expect a Final Fantasy VII Remake-level of production value here. Trials of Mana is a remake of a Japanese SNES RPG from the early nineties, and it shows. It doesn’t prevent your teammates from killing themselves in later boss fights like a gaggle of idiots, but it does help a bit in battles with trash mobs. We’re not talking Gambit-system-level instructions, just a couple of general “concentrate on healing” or “kill the same dude I’m killing” directives. To compensate for the lack of multiplayer, Trials of Mana does a decent enough job of allowing players to switch between characters in their team of three, and you can set some basic instructions for the AI to follow.

trials of mana switch review

So, really, what the hell? Why on earth would you create a Mana game without the one feature that differentiates it from a thousand other entry-level RPGs? The visuals in Trials of Mana, while simplistic, can be fairly striking, with some nice character design. Some nonsense about “focusing on the single-player experience” was spouted as the reason to not include multiplayer (local or online), which doesn’t carry a lot of weight, seeing as how the Secret of Mana remake came out last year and included the feature.











Trials of mana switch review